Greenhouse Ranking

Best Greenhouse Crops in Stardew Valley

The greenhouse removes season lockouts, so you can run high-profit crops continuously without seasonal resets. That makes annual per-tile output and processing capacity the key decision factors.

This ranking uses a reproducible 112-day direct-sale model. Artisan goods are shown as a separate decision because crop output does not become wine or jelly unless your machines can process it.

By StardewProfit Editorial Team Reviewed Game version 1.6

Greenhouse 112-day calculation flow from seed plan to gold per day and machine capacity
Original StardewProfit calculation visual. It documents the exact ranking sequence and keeps artisan machine throughput separate from direct crop sales.

Top greenhouse crops over 112 days

Assumptions: one tile, normal quality, direct crop sales, no Tiller bonus, no fertilizer, and an empty greenhouse planted on day 1. Regrowing crops pay for one seed; replant crops pay for every cycle.

RankCropHarvests112-day profitGold/dayGrowth plan
1Poppy279,855g / tile87.99gReplant after each 4-day growth cycle; seed cost is charged each cycle.
2Ancient Fruit126,600g / tile58.93gPlant once, then harvest every 7 days after the first crop.
3Yam373,700g / tile33.04gReplant after each 3-day growth cycle; seed cost is charged each cycle.
4Blueberry253,670g / tile32.77gPlant once, then harvest every 4 days after the first crop.
5Strawberry263,020g / tile26.96gPlant once, then harvest every 4 days after the first crop.
6Cranberry212,910g / tile25.98gPlant once, then harvest every 5 days after the first crop.
7Starfruit82,800g / tile25.00gReplant after each 13-day growth cycle; seed cost is charged each cycle.
8Grape352,740g / tile24.46gPlant once, then harvest every 3 days after the first crop.

How the greenhouse calculation works

  1. Count every harvest that fits after the crop's first growth period.
  2. Multiply harvests by the normal-quality sale price and yield per harvest.
  3. Subtract one seed for a regrowing crop or one seed for every replant cycle.
  4. Divide the 112-day profit by 112 to make crops with different schedules comparable.
Scale check: filling all 116 standard crop tiles with the first-ranked direct-sale crop would produce about 1,143,180g over this first 112-day window before fertilizer, professions, or processing. A mature greenhouse that has already finished its first growth period needs a separate steady-state comparison.

Direct sale and artisan profit are different plans

Crop capacity

The table answers how much one planted tile produces before machines.

Machine capacity

Kegs and jars can only process the items that fit through their cycle time.

Player capacity

Replanting and frequent harvests can lose value when the routine is not maintained.

After choosing a raw crop, use the Keg vs Preserves Jar comparison and your real machine count. Do not apply an artisan multiplier to every harvest when most of the crop will wait in a chest or be sold raw.

Related Greenhouse guides

Related Pages